/* Skiazo - Menes-Compatible OpenGL Graphics Engine * Copyright (C) 2006 Jay Freeman (saurik) */ /* * Redistribution and use in source and binary * forms, with or without modification, are permitted * provided that the following conditions are met: * * 1. Redistributions of source code must retain the * above copyright notice, this list of conditions * and the following disclaimer. * 2. Redistributions in binary form must reproduce the * above copyright notice, this list of conditions * and the following disclaimer in the documentation * and/or other materials provided with the * distribution. * 3. The name of the author may not be used to endorse * or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MENES_G3D_BUFFER_HPP #define MENES_G3D_BUFFER_HPP #include "cxx/platform.hpp" #include "g3d/linkage.hpp" #ifdef MENES_PRAGMA_ONCE #pragma once #endif namespace g3d { class Buffer : public ext::ReferenceCounted { private: GLenum target_; GLuint buffer_; public: Buffer(GLenum target) : target_(target) { ::glGenBuffers(1, &buffer_); } virtual ~Buffer() { ::glDeleteBuffers(1, &buffer_); } void Bind() { ::glBindBuffer(target_, buffer_); } GLenum GetTarget() const { return target_; } void Copy(GLsizeiptr size, const GLvoid *data, GLenum usage) { Bind(); ::glBufferData(target_, size, data, usage); } void Free() { ::glBufferData(target_, 0, NULL, 0); } }; template class Map { private: GLenum target_; Type_ *data_; public: _finline Map(Buffer *buffer) : target_(buffer->GetTarget()) { buffer->Bind(); data_ = reinterpret_cast(::glMapBuffer(target_, Access_)); _assert(data_ != NULL); } _finline ~Map() { ::glUnmapBuffer(target_); } _finline Type_ &operator [](size_t offset) const { return data_[offset]; } _finline Type_ &operator ()(size_t offset) const { return operator [](offset); } }; template class ScopeMap : public Map { typedef Map Base_; public: _finline ScopeMap(Buffer *buffer) : Base_(buffer) { } _finline operator bool() const { return false; } }; #define _map(buffer, type, access) \ if (const g3d::ScopeMap &_value = g3d::ScopeMap(buffer)); else } #endif/*MENES_G3D_BUFFER_HPP*/