/* Skiazo - Menes-Compatible OpenGL Graphics Engine * Copyright (C) 2006 Jay Freeman (saurik) */ /* * Redistribution and use in source and binary * forms, with or without modification, are permitted * provided that the following conditions are met: * * 1. Redistributions of source code must retain the * above copyright notice, this list of conditions * and the following disclaimer. * 2. Redistributions in binary form must reproduce the * above copyright notice, this list of conditions * and the following disclaimer in the documentation * and/or other materials provided with the * distribution. * 3. The name of the author may not be used to endorse * or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MENES_G3D_CAMERA_HPP #define MENES_G3D_CAMERA_HPP #include "cxx/platform.hpp" #include "g3d/linkage.hpp" #ifdef MENES_PRAGMA_ONCE #pragma once #endif #include "cxx/property.hpp" #include "g3d/object.hpp" namespace g3d { class Camera : public Node { private: double field_of_view_; double aspect_ratio_; double near_clip_; double far_clip_; virtual void Display_() const { } public: Camera() : field_of_view_(45.0), near_clip_(1.0), far_clip_(400.0) { } _property(double, AspectRatio, { return aspect_ratio_; }, { aspect_ratio_ = _value; }) _property(double, FieldOfView, { return field_of_view_; }, { field_of_view_ = _value; }) void Project() { ::gluPerspective( field_of_view_, aspect_ratio_, near_clip_, far_clip_ ); //::glOrtho(-10.0, 10.0, -10.0, 10.0, -100.0f, 100.0f); } void Bind() { ::glMatrixMode(GL_PROJECTION); ::glLoadIdentity(); Project(); ::glMatrixMode(GL_MODELVIEW); ::glLoadIdentity(); FullInvert(); } }; } #endif/*MENES_G3D_CAMERA_HPP*/