/* Skiazo - Menes-Compatible OpenGL Graphics Engine * Copyright (C) 2006 Jay Freeman (saurik) */ /* * Redistribution and use in source and binary * forms, with or without modification, are permitted * provided that the following conditions are met: * * 1. Redistributions of source code must retain the * above copyright notice, this list of conditions * and the following disclaimer. * 2. Redistributions in binary form must reproduce the * above copyright notice, this list of conditions * and the following disclaimer in the documentation * and/or other materials provided with the * distribution. * 3. The name of the author may not be used to endorse * or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MENES_G3D_OBJECT_HPP #define MENES_G3D_OBJECT_HPP #include "cxx/platform.hpp" #include "g3d/linkage.hpp" #ifdef MENES_PRAGMA_ONCE #pragma once #endif #include "cxx/property.hpp" #include "g3d/material.hpp" #include namespace g3d { class System; class Node : public ext::ReferenceCounted { friend class System; private: System *system_; alg::Point3f preposition_; alg::Point3f postposition_; float roll_, pitch_, yaw_; protected: virtual void Display_() const = 0; public: Node() : system_(NULL), preposition_(0), postposition_(0), roll_(0), pitch_(0), yaw_(0) { } virtual ~Node() { } void Transform() const { ::glTranslatef(preposition_[0], preposition_[1], preposition_[2]); ::glRotatef(-yaw_, 0, 1, 0); ::glRotatef(-pitch_, 1, 0, 0); ::glRotatef(-roll_, 0, 0, 1); ::glTranslatef(postposition_[0], postposition_[1], postposition_[2]); } void FullTransform() const; void FullInvert() const; void Display() const { ::glPushMatrix(); Transform(); Display_(); ::glPopMatrix(); } _property(alg::Point3f, Preposition, { return preposition_; }, { preposition_ = _value; }) _property(alg::Point3f, Postposition, { return postposition_; }, { postposition_ = _value; }) _property(float, Roll, { return roll_; }, { roll_ = _value; }) _property(float, Pitch, { return pitch_; }, { pitch_ = _value; }) _property(float, Yaw, { return yaw_; }, { yaw_ = _value; }) void SetSystem(const _R &system); }; class System : public Node { friend class Node; private: /* XXX: fuck me with a fork */ typedef std::set< _R > Children_; Children_ children_; protected: virtual void Display_() const { _foreach (const Children_, child, children_) (*child)->Display(); } public: virtual ~System() { _foreach (Children_, child, children_) (*child)->system_ = NULL; } }; void Node::FullTransform() const { if (system_ != NULL) system_->FullTransform(); Transform(); } void Node::FullInvert() const { ::glTranslatef(-postposition_[0], -postposition_[1], -postposition_[2]); ::glRotatef(roll_, 0, 0, 1); ::glRotatef(pitch_, 1, 0, 0); ::glRotatef(yaw_, 0, 1, 0); ::glTranslatef(-preposition_[0], -preposition_[1], -preposition_[2]); if (system_ != NULL) system_->FullInvert(); } void Node::SetSystem(const _R &system) { if (system_ != NULL) system_->children_.erase(this); system_ = system; if (system_ != NULL) system->children_.insert(this); } } #endif/*MENES_G3D_OBJECT_HPP*/