/* Skiazo - Menes-Compatible OpenGL Graphics Engine * Copyright (C) 2006 Jay Freeman (saurik) */ /* * Redistribution and use in source and binary * forms, with or without modification, are permitted * provided that the following conditions are met: * * 1. Redistributions of source code must retain the * above copyright notice, this list of conditions * and the following disclaimer. * 2. Redistributions in binary form must reproduce the * above copyright notice, this list of conditions * and the following disclaimer in the documentation * and/or other materials provided with the * distribution. * 3. The name of the author may not be used to endorse * or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MENES_G3D_PROGRAM_HPP #define MENES_G3D_PROGRAM_HPP #include "cxx/platform.hpp" #include "g3d/linkage.hpp" #ifdef MENES_PRAGMA_ONCE #pragma once #endif #include "g3d/context.hpp" #include "g3d/texture.hpp" namespace g3d { class Program : public ext::ReferenceCounted { private: _R context_; ::CGprofile profile_; ::CGprogram program_; public: Program(const _R &context, ::CGprofile profile, const char *path) : context_(context), profile_(profile) { program_ = ::cgCreateProgramFromFile(*context_, CG_SOURCE, path, profile_, NULL, NULL); ::cgGLLoadProgram(program_); } void SetParameter(const char *name, const _R &value) { ::CGparameter parameter(::cgGetNamedParameter(program_, name)); _assert(parameter != NULL); ::cgGLSetTextureParameter(parameter, value->GetId()); } void SetParameter(const char *name, const float &value) { ::CGparameter parameter(::cgGetNamedParameter(program_, name)); _assert(parameter != NULL); ::cgGLSetParameter1f(parameter, value); } void SetParameter(const char *name, const alg::Point3f &value) { ::CGparameter parameter(::cgGetNamedParameter(program_, name)); _assert(parameter != NULL); ::cgGLSetParameter3fv(parameter, value.GetData()); } bool MaybeSetStateMatrixParameter(const char *name, CGGLenum matrix, CGGLenum transform) { ::CGparameter parameter(::cgGetNamedParameter(program_, name)); if (parameter == NULL) return false; ::cgGLSetStateMatrixParameter(parameter, matrix, transform); return true; } void SetStateMatrixParameter(const char *name, CGGLenum matrix, CGGLenum transform) { bool set(MaybeSetStateMatrixParameter(name, matrix, transform)); (void) set; _assert(set); } virtual ~Program() { ::cgDestroyProgram(program_); } void Bind() { /* XXX: ICKY STICKY POO! */ MaybeSetStateMatrixParameter("mvp", CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); MaybeSetStateMatrixParameter("mvit", CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE_TRANSPOSE); MaybeSetStateMatrixParameter("mvi", CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE); MaybeSetStateMatrixParameter("mv", CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_IDENTITY); MaybeSetStateMatrixParameter("p", CG_GL_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); ::cgGLBindProgram(program_); ::cgGLEnableProfile(profile_); } void Unbind() { ::cgGLDisableProfile(profile_); ::cgGLUnbindProgram(profile_); } }; } #endif/*MENES_G3D_PROGRAM_HPP*/