/* Skiazo - Menes-Compatible OpenGL Graphics Engine * Copyright (C) 2006 Jay Freeman (saurik) */ /* * Redistribution and use in source and binary * forms, with or without modification, are permitted * provided that the following conditions are met: * * 1. Redistributions of source code must retain the * above copyright notice, this list of conditions * and the following disclaimer. * 2. Redistributions in binary form must reproduce the * above copyright notice, this list of conditions * and the following disclaimer in the documentation * and/or other materials provided with the * distribution. * 3. The name of the author may not be used to endorse * or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MENES_G3D_TIME_HPP #define MENES_G3D_TIME_HPP #include "cxx/platform.hpp" #include "g3d/linkage.hpp" #ifdef MENES_PRAGMA_ONCE #pragma once #endif namespace g3d { class Updated { friend class Time; private: double before_; float timestep_; virtual bool Update_() = 0; bool Update(double now) { bool redisplay(false); unsigned maximum(2); while ( maximum-- != 0 && before_ + timestep_ < now ) { redisplay = Update_() || redisplay; before_ += timestep_; } return redisplay; } public: _property(float, TimeStep, { return timestep_; }, { timestep_ = _value; }) Updated() : before_(0) { } virtual ~Updated() { } }; class Time { private: double start_; typedef std::vector Updateds_; Updateds_ updateds_; public: /* XXX: support unregister! */ void Register(Updated *updated) { updateds_.push_back(updated); } void Start() { start_ = api::GetWallTimerSeconds(); } bool Update() { bool redisplay(false); double now(api::GetWallTimerSeconds()); for (Updateds_::iterator updated(updateds_.begin()); updated != updateds_.end(); ++updated) redisplay = (*updated)->Update(now - start_) || redisplay; return redisplay; } }; } #endif/*MENES_G3D_TIME_HPP*/