/* Ninetjer - _Truly_ Free (non-GPL) Unix .NET Runtime * Copyright (C) 2002-2004 Jay Freeman (saurik) */ /* * Redistribution and use in source and binary * forms, with or without modification, are permitted * provided that the following conditions are met: * * 1. Redistributions of source code must retain the * above copyright notice, this list of conditions * and the following disclaimer. * 2. Redistributions in binary form must reproduce the * above copyright notice, this list of conditions * and the following disclaimer in the documentation * and/or other materials provided with the * distribution. * 3. The name of the author may not be used to endorse * or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "cxx/standard.hh" #pragma hdrstop("build/cxx/standard.pch") #include "clr/tokens/property.hpp" #include "clr/element.hpp" #include "clr/metadata.hpp" namespace clr { void Property::Parse(Metadata &metadata, uint32_t token) { uint32_t row[3]; metadata.GetRow(token, row); flags_ = static_cast(row[0]); name_ = metadata.GetString(row[1]); ext::SharedByteBlock type(metadata.GetBlob(row[2])); type_.Parse(metadata, type); } Property::Property() { } Flags::PropertyAttributes::Values Property::GetFlags() const { return flags_; } const cse::String &Property::GetName() const { return name_; } const Signature &Property::GetType() const { return type_; } Signature &Property::GetType() { return type_; } }