/* Menes XML - Light Yet Extensible XML Library
 * Copyright (C) 2003-2005  Jay Freeman (saurik)
*/

/*
 *        Redistribution and use in source and binary
 * forms, with or without modification, are permitted
 * provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the
 *    above copyright notice, this list of conditions
 *    and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the
 *    above copyright notice, this list of conditions
 *    and the following disclaimer in the documentation
 *    and/or other materials provided with the
 *    distribution.
 * 3. The name of the author may not be used to endorse
 *    or promote products derived from this software
 *    without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
 * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#include "cxx/standard.hh"
#pragma hdrstop("build/cxx/standard.pch")

#include "xml/attribute.hpp"
#include "xml/element.hpp"

namespace xml {

Attribute::Attribute() {
}

Attribute::Attribute(const _R<const Element> &element, const Name &name) :
    element_(element),
    name_(name)
{
}

Attribute::~Attribute() {
}

Name Attribute::GetName() const {
    return name_;
}

_R<Node> Attribute::GetValue() const {
    return element_->GetAttribute(name_);
}

/*void Attribute::SetValue(const cse::String &value) {
    element_->SetAttribute(name_, value);
}*/

void Attribute::WriteTo(Writer &writer) const {
    writer.OpenAttribute(GetName());
    GetValue()->WriteTo(writer);
    writer.CloseAttribute();
}

cse::String Attribute::GetNodeValue() const {
    return GetValue()->GetNodeValue();
}

}
