/* Menes XML - Light Yet Extensible XML Library * Copyright (C) 2003-2005 Jay Freeman (saurik) */ /* * Redistribution and use in source and binary * forms, with or without modification, are permitted * provided that the following conditions are met: * * 1. Redistributions of source code must retain the * above copyright notice, this list of conditions * and the following disclaimer. * 2. Redistributions in binary form must reproduce the * above copyright notice, this list of conditions * and the following disclaimer in the documentation * and/or other materials provided with the * distribution. * 3. The name of the author may not be used to endorse * or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "cxx/standard.hh" #pragma hdrstop("build/cxx/standard.pch") #include "ext/foreach.hpp" #include "cse/string.hpp" #include "ios/string.hpp" #include "xml/builder.hpp" #include "xml/comment.hpp" #include "xml/document.hpp" #include "xml/element.hpp" #include "xml/instruction.hpp" #include "xml/nodeset.hpp" #include "xml/text.hpp" namespace xml { EXT_HANDLESHIM(Element) Element::Element() { } Element::Element(const Name &name) : name_(name) { } Element::~Element() { } Name Element::GetName() const { return name_; } void Element::SetName(const Name &name) { name_ = name; } // XXX: why doesn't this recurse? cse::String Element::GetNodeValue() const { _S value; _foreach (const Children, child, children_) value << (*child)->GetNodeValue(); return value; } Name Element::Resolve(const cse::String &qname) const { cse::String prefix, local; Name::Split(qname, prefix, local); // XXX: implement qualified name resolution return qname; } _R Element::GetAttribute(const Name &name) const { Attributes::ConstIterator attr(attributes_.Find(name)); if (attr == attributes_.End()) throw; return attr->Second(); } NodeSet Element::operator /(const Name &child) const { cse::String local(child.GetLocal()); if (local.IsEmpty()) return NodeSet(); if (local[0] == '@') { Attributes::ConstIterator attribute(attributes_.Find(Name(local.Substring(1), child.GetSpace()))); if (attribute == attributes_.End()) return NodeSet(); return new _H(this, attribute->First()); } else if (local.EndsWithAll("()")) { NodeSet result; cse::String function(local.Substring(0, local.GetSize() - 2)); if (function == "comment") { _foreach (const Children, i, children_) if (Comment *comment = dynamic_cast(i->GetValue())) result.Insert(comment); } else if (function == "node") { _foreach (const Children, i, children_) result.Insert(*i); } else throw; return result; } // ERR: warning: control reaches end of non-void function NodeSet result; _foreach (const Children, i, children_) if ((*i)->GetName() == child) result.Insert(*i); return result; } }